Koło Losowych Liczb Online
Kryptograficzne Losowanie Liczb & Loterii
Wylosuj szczęśliwy numer, wybierz zwycięzcę w klasie lub przeprowadź bezstronną loterię.
Kolorowe 10-polowe koło do losowania nagród, gier planszowych, zadań matematycznych i losowania numerków w szkole.
- Classroom Calling: Picking student roster numbers fairly without accusations of favoritism.
- Multi-Prize Raffles: Drawing 1st, 2nd, and 3rd place prizes without duplicate winners.
- Tabletop & Dice Rolls: Simulating d6, d10, or d20 dice rolls for board games and RPG sessions.
Event & Classroom Best Practices
Enable 'Remove Winner' for Raffles
In Settings, toggle 'Remove winner automatically'. As each winning ticket or student number is called, its slice is cleanly removed from subsequent spins, guaranteeing zero repeat winners.
Project in Full-Screen Mode
Click the fullscreen icon (or press 'F') to project the wheel onto smartboards, classroom projectors, or Twitch/YouTube streams without UI clutter or browser bars.
1-Click Range Switching
Use the quick preset chips below the wheel to swap between 1–6 (Dice), 1–10, 1–20, 1–50, or 1–100 ranges instantly without re-typing numbers.
Zero-Modulo Cryptographic Randomness
CSPRNG UniformityEngineered with crypto.getRandomValues to guarantee an exactly uniform discrete distribution across all integers in the range, free from pseudo-random seed repeats.
Najczęściej zadawane pytania
Can I generate non-consecutive numbers (e.g. raffle ticket serials)?
Yes. Click the Text tab in the Entries panel and paste your exact list of ticket numbers (e.g. #1024, #1089, #2401) separated by newlines.
How many numbers can the wheel support comfortably?
The HTML5 canvas comfortably renders up to 500+ numbered slices with dynamic font scaling and auto-collapsing slice labels to ensure smooth 60fps spinning.
Does it prevent teachers or streamers from secretly rigging outcomes?
Yes. Spins execute client-side using cryptographic browser APIs with zero hidden weighting unless manually configured in the visible Entries panel.
Odkryj więcej kół decyzyjnych
Koło Liter Alfabetu (A–Z)
Losowanie 26 liter do gier słownych, państwa-miasta i nauki języków.
Koło Tak czy Nie
Szybkie i sprawiedliwe podejmowanie decyzji 50/50.
Koło Rzutu Monetą (Orzeł czy Reszka)
Wirtualny rzut monetą 50/50 w złotej i srebrnej oprawie.
Koło Tak Nie Może
Trójstronny wybór dla elastycznych decyzji na co dzień.